Change percentages to allow a little more chance of different genre.

This commit is contained in:
Kevin Whitaker
2017-02-05 18:38:31 -05:00
parent 6882d5ba71
commit 47670aede8

View File

@@ -143,7 +143,7 @@ void GroovePlayerMgr::grooveEventLoop()
{
/**
* On first boot, random track that has been voted before will start(or random if no track has been played before).
* When voting ends, if no vote was cast, the first will be picked 60% of the time with second being 30% of the time and third being picked 10% of the time.
* When voting ends, if no vote was cast, the first will be picked 50% of the time with second being 30% of the time and third being picked 20% of the time.
* Exception is if third track is the top request, then it is picked. If another song is voted over this, it will be put in back of request queue.
*/
@@ -287,12 +287,12 @@ void GroovePlayerMgr::grooveEventLoop()
{
//Pick based on percentages.
int pick = rand() % 10 +1;
if(pick <= 6)
if(pick <= 5)
{
//First track wins
winner = currentVoteBatch.front();
}
else if(pick <= 9)
else if(pick <= 8)
{
//Second track wins.
winner = (*std::next(currentVoteBatch.begin(),1));