172 lines
5.6 KiB
Plaintext
172 lines
5.6 KiB
Plaintext
# Only uncomment the lines you want to use/modify, or add new ones where needed
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# exclude:
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# # Exclude platforms to be scanned
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# platforms:
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# - excluded_folder_a
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# - excluded_folder_b
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# # Exclude roms or parts of roms to be scanned
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# roms:
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# # Single file games section.
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# # Will not apply to files that are in sub-folders (multi-disc roms, games with updates, DLC, patches, etc.)
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# single_file:
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# # Exclude all files with certain extensions to be scanned
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# extensions:
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# - xml
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# - txt
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# # Exclude matched file names to be scanned
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# # Supports unix filename pattern matching
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# names:
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# - 'info.txt'
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# - '._*'
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# - '*.nfo'
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# # Multi files games section
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# # Will apply to files that are in sub-folders (multi-disc roms, games with updates, DLC, patches, etc.)
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# multi_file:
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# # Exclude matched 'folder' names to be scanned (RomM identifies folders as multi file games)
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# # Common ES-DE media folders are listed below
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# names:
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# - 3dboxes
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# - backcovers
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# - covers
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# - fanart
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# - manuals
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# - marquees
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# - miximages
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# - physicalmedia
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# - screenshots
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# - titlescreens
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# - videos
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# - downloaded_media
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# - media
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# # Exclude files within sub-folders.
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# parts:
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# # Exclude matched file names to be scanned from multi file roms
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# # Keep in mind that RomM doesn't scan folders inside multi files games,
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# # so there is no need to exclude folders from inside of multi files games.
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# names:
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# - 'data.xml'
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# - '._*' # Supports unix filename pattern matching
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# # Exclude all files with certain extensions to be scanned from multi file roms
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# extensions:
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# - xml
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# - txt
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# system:
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# # Asociate different platform names to your current file system platform names
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# # [your custom platform folder name]: [RomM platform name]
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# # In this example if you have a 'gc' folder, RomM will treat it like the 'ngc' folder
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# platforms:
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# gc: ngc
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# ps1: psx
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# # Asociate one platform to it's main version (IGDB only)
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# versions:
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# naomi: arcade
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# The folder name where your roms are located
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# filesystem:
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# roms_folder: 'roms' # For example if your folder structure is /home/user/library/roms_folder
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# skip_hash_calculation: false # Skip file hash calculations on low power devices (eg. Raspberry PI)
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# scan:
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# # Metadata priority during scans
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# priority:
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# # Below are the default priority values used
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# metadata: # Top-level metadata source priority
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# - "igdb" # IGDB (highest priority)
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# - "moby" # MobyGames
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# - "ss" # Screenscraper
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# - "ra" # RetroAchievements
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# - "launchbox" # Launchbox
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# - "gamelist" # ES-DE gamelist.xml
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# - "hasheous" # Hasheous
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# - "flashpoint" # Flashpoint Project
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# - "hltb" # HowLongToBeat (lowest priority)
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# artwork: # Cover art and screenshots
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# - "igdb" # IGDB
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# - "moby" # MobyGames
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# - "ss" # Screenscraper
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# - "ra" # RetroAchievements
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# - "launchbox" # Launchbox
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# - "gamelist" # ES-DE gamelist.xml
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# - "hasheous" # Hasheous
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# - "flashpoint" # Flashpoint Project
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# - "hltb" # HowLongToBeat
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# region: # Used by IGDB and ScreenScraper for regional variants
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# - "us"
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# - "wor"
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# - "ss"
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# - "eu"
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# - "jp"
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# language: # Used by ScreenScraper for descriptions
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# - "en"
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# - "fr"
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# # Media assets to download
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# # Only used by Screenscraper and ES-DE gamelist.xml
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# media:
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# # Used as alternative cover art
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# - box2d # Normal cover art (always enabled)
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# - box3d # 3D box art
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# - miximage # Mixed image of multiple media
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# - physical # Disc, cartridge, etc.
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# # Added to the screenshots carousel
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# - screenshot # Screenshot (enabled by default)
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# - title_screen # Title screen
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# - fanart # User uploaded artwork
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# # Bezel displayed around the emulatorjs window
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# - bezel
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# # Manual in PDF format
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# - manual # Manual (enabled by default)
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# # Gameplay video
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# - video # Video (warning: large file size)
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# # Media used for batocera gamelist.xml export
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# - box2d_back # Back cover art
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# - logo # Transparent logo
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# # Other media assets (might be used in the future)
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# - marquee # Custom marquee
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# EmulatorJS per-core options
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# emulatorjs:
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# debug: true # Available options will be logged to the browser console
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# cache_limit: null # Cache limit per ROM (in bytes)
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# disable_batch_bootup: false
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# disable_auto_unload: false
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# settings:
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# parallel_n64: # Use the exact core name
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# vsync: disabled
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# snes9x:
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# snes9x_region: ntsc
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# default: # These settings apply to all cores
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# fps: show
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# netplay:
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# enabled: true
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# ice_servers:
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# - urls: "stun:stun.relay.metered.ca:80"
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# - urls: "turn:global.relay.metered.ca:80"
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# username: "<username>"
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# credential: "<password>"
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# controls: # https://emulatorjs.org/docs4devs/control-mapping/
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# snes9x:
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# 0: # Player 1
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# 0: # A MAPPING FOR EACH BUTTON MUST BE SET!
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# value: x # Mapping for keyboard
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# value2: BUTTON_2 # Mapping for connected controller
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# 1: # Player 2
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# 2: # Player 3
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# 3: # Player 4
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emulatorjs:
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netplay:
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enabled: true
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ice_servers:
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- urls: "stun:$CLOUDRON_STUN_SERVER:$CLOUDRON_STUN_PORT"
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- urls: "turn:$CLOUDRON_TURN_SERVER:$CLOUDRON_TURN_PORT"
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username: "$turn_username"
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credential: "$turn_password"
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