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cloudron-romm/config.yml.template

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# Only uncomment the lines you want to use/modify, or add new ones where needed
# exclude:
# # Exclude platforms to be scanned
# platforms:
# - excluded_folder_a
# - excluded_folder_b
# # Exclude roms or parts of roms to be scanned
# roms:
# # Single file games section.
# # Will not apply to files that are in sub-folders (multi-disc roms, games with updates, DLC, patches, etc.)
# single_file:
# # Exclude all files with certain extensions to be scanned
# extensions:
# - xml
# - txt
# # Exclude matched file names to be scanned
# # Supports unix filename pattern matching
# names:
# - 'info.txt'
# - '._*'
# - '*.nfo'
# # Multi files games section
# # Will apply to files that are in sub-folders (multi-disc roms, games with updates, DLC, patches, etc.)
# multi_file:
# # Exclude matched 'folder' names to be scanned (RomM identifies folders as multi file games)
# # Common ES-DE media folders are listed below
# names:
# - 3dboxes
# - backcovers
# - covers
# - fanart
# - manuals
# - marquees
# - miximages
# - physicalmedia
# - screenshots
# - titlescreens
# - videos
# - downloaded_media
# - media
# # Exclude files within sub-folders.
# parts:
# # Exclude matched file names to be scanned from multi file roms
# # Keep in mind that RomM doesn't scan folders inside multi files games,
# # so there is no need to exclude folders from inside of multi files games.
# names:
# - 'data.xml'
# - '._*' # Supports unix filename pattern matching
# # Exclude all files with certain extensions to be scanned from multi file roms
# extensions:
# - xml
# - txt
# system:
# # Asociate different platform names to your current file system platform names
# # [your custom platform folder name]: [RomM platform name]
# # In this example if you have a 'gc' folder, RomM will treat it like the 'ngc' folder
# platforms:
# gc: ngc
# ps1: psx
# # Asociate one platform to it's main version (IGDB only)
# versions:
# naomi: arcade
# The folder name where your roms are located
# filesystem:
# roms_folder: 'roms' # For example if your folder structure is /home/user/library/roms_folder
# skip_hash_calculation: false # Skip file hash calculations on low power devices (eg. Raspberry PI)
# scan:
# # Metadata priority during scans
# priority:
# # Below are the default priority values used
# metadata: # Top-level metadata source priority
# - "igdb" # IGDB (highest priority)
# - "moby" # MobyGames
# - "ss" # Screenscraper
# - "ra" # RetroAchievements
# - "launchbox" # Launchbox
# - "gamelist" # ES-DE gamelist.xml
# - "hasheous" # Hasheous
# - "flashpoint" # Flashpoint Project
# - "hltb" # HowLongToBeat (lowest priority)
# artwork: # Cover art and screenshots
# - "igdb" # IGDB
# - "moby" # MobyGames
# - "ss" # Screenscraper
# - "ra" # RetroAchievements
# - "launchbox" # Launchbox
# - "gamelist" # ES-DE gamelist.xml
# - "hasheous" # Hasheous
# - "flashpoint" # Flashpoint Project
# - "hltb" # HowLongToBeat
# region: # Used by IGDB and ScreenScraper for regional variants
# - "us"
# - "wor"
# - "ss"
# - "eu"
# - "jp"
# language: # Used by ScreenScraper for descriptions
# - "en"
# - "fr"
# # Media assets to download
# # Only used by Screenscraper and ES-DE gamelist.xml
# media:
# # Used as alternative cover art
# - box2d # Normal cover art (always enabled)
# - box3d # 3D box art
# - miximage # Mixed image of multiple media
# - physical # Disc, cartridge, etc.
# # Added to the screenshots carousel
# - screenshot # Screenshot (enabled by default)
# - title_screen # Title screen
# - fanart # User uploaded artwork
# # Bezel displayed around the emulatorjs window
# - bezel
# # Manual in PDF format
# - manual # Manual (enabled by default)
# # Gameplay video
# - video # Video (warning: large file size)
# # Media used for batocera gamelist.xml export
# - box2d_back # Back cover art
# - logo # Transparent logo
# # Other media assets (might be used in the future)
# - marquee # Custom marquee
# EmulatorJS per-core options
# emulatorjs:
# debug: true # Available options will be logged to the browser console
# cache_limit: null # Cache limit per ROM (in bytes)
# disable_batch_bootup: false
# disable_auto_unload: false
# settings:
# parallel_n64: # Use the exact core name
# vsync: disabled
# snes9x:
# snes9x_region: ntsc
# default: # These settings apply to all cores
# fps: show
# netplay:
# enabled: true
# ice_servers:
# - urls: "stun:stun.relay.metered.ca:80"
# - urls: "turn:global.relay.metered.ca:80"
# username: "<username>"
# credential: "<password>"
# controls: # https://emulatorjs.org/docs4devs/control-mapping/
# snes9x:
# 0: # Player 1
# 0: # A MAPPING FOR EACH BUTTON MUST BE SET!
# value: x # Mapping for keyboard
# value2: BUTTON_2 # Mapping for connected controller
# 1: # Player 2
# 2: # Player 3
# 3: # Player 4
emulatorjs:
netplay:
enabled: true
ice_servers:
- urls: "stun:$CLOUDRON_STUN_SERVER:$CLOUDRON_STUN_PORT"
- urls: "turn:$CLOUDRON_TURN_SERVER:$CLOUDRON_TURN_PORT"
username: "$turn_username"
credential: "$turn_password"