# Only uncomment the lines you want to use/modify, or add new ones where needed

# exclude:
#   # Exclude platforms to be scanned
#   platforms:
#     - excluded_folder_a
#     - excluded_folder_b

#   # Exclude roms or parts of roms to be scanned
#   roms:
#     # Single file games section.
#     # Will not apply to files that are in sub-folders (multi-disc roms, games with updates, DLC, patches, etc.)
#     single_file:
#       # Exclude all files with certain extensions to be scanned
#       extensions:
#         - xml
#         - txt

#       # Exclude matched file names to be scanned
#       # Supports unix filename pattern matching
#       names:
#         - 'info.txt'
#         - '._*'
#         - '*.nfo'

#     # Multi files games section
#     # Will apply to files that are in sub-folders (multi-disc roms, games with updates, DLC, patches, etc.)
#     multi_file:
#       # Exclude matched 'folder' names to be scanned (RomM identifies folders as multi file games)
#       # Common ES-DE media folders are listed below
#       names:
#         - 3dboxes
#         - backcovers
#         - covers
#         - fanart
#         - manuals
#         - marquees
#         - miximages
#         - physicalmedia
#         - screenshots
#         - titlescreens
#         - videos
#         - downloaded_media
#         - media

#       # Exclude files within sub-folders.
#       parts:
#         # Exclude matched file names to be scanned from multi file roms
#         # Keep in mind that RomM doesn't scan folders inside multi files games,
#         # so there is no need to exclude folders from inside of multi files games.
#         names:
#           - 'data.xml'
#           - '._*' # Supports unix filename pattern matching

#         # Exclude all files with certain extensions to be scanned from multi file roms
#         extensions:
#           - xml
#           - txt

# system:
#   # Asociate different platform names to your current file system platform names
#   # [your custom platform folder name]: [RomM platform name]
#   # In this example if you have a 'gc' folder, RomM will treat it like the 'ngc' folder
#   platforms:
#     gc: ngc
#     ps1: psx

#   # Asociate one platform to it's main version (IGDB only)
#   versions:
#     naomi: arcade

# The folder name where your roms are located
# filesystem:
#   roms_folder: 'roms' # For example if your folder structure is /home/user/library/roms_folder
#   skip_hash_calculation: false # Skip file hash calculations on low power devices (eg. Raspberry PI)

# scan:
#   # Metadata priority during scans
#   priority:
#     # Below are the default priority values used
#     metadata: # Top-level metadata source priority
#       - "igdb" # IGDB (highest priority)
#       - "moby" # MobyGames
#       - "ss" # Screenscraper
#       - "ra" # RetroAchievements
#       - "launchbox" # Launchbox
#       - "gamelist" # ES-DE gamelist.xml
#       - "hasheous" # Hasheous
#       - "flashpoint" # Flashpoint Project
#       - "hltb" # HowLongToBeat (lowest priority)
#     artwork: # Cover art and screenshots
#       - "igdb" # IGDB
#       - "moby" # MobyGames
#       - "ss" # Screenscraper
#       - "ra" # RetroAchievements
#       - "launchbox" # Launchbox
#       - "gamelist" # ES-DE gamelist.xml
#       - "hasheous" # Hasheous
#       - "flashpoint" # Flashpoint Project
#       - "hltb" # HowLongToBeat
#     region: # Used by IGDB and ScreenScraper for regional variants
#       - "us"
#       - "wor"
#       - "ss"
#       - "eu"
#       - "jp"
#     language: # Used by ScreenScraper for descriptions
#       - "en"
#       - "fr"
#     # Media assets to download
#     # Only used by Screenscraper and ES-DE gamelist.xml
#   media:
#     # Used as alternative cover art
#     - box2d  # Normal cover art (always enabled)
#     - box3d  # 3D box art
#     - miximage  # Mixed image of multiple media
#     - physical  # Disc, cartridge, etc.
#     # Added to the screenshots carousel
#     - screenshot  # Screenshot (enabled by default)
#     - title_screen  # Title screen
#     - fanart  # User uploaded artwork
#     # Bezel displayed around the emulatorjs window
#     - bezel
#     # Manual in PDF format
#     - manual # Manual (enabled by default)
#     # Gameplay video
#     - video  # Video (warning: large file size)
#     # Media used for batocera gamelist.xml export
#     - box2d_back  # Back cover art
#     - logo  # Transparent logo
#     # Other media assets (might be used in the future)
#     - marquee  # Custom marquee

# EmulatorJS per-core options
# emulatorjs:
#   debug: true # Available options will be logged to the browser console
#   cache_limit: null # Cache limit per ROM (in bytes)
#   disable_batch_bootup: false
#   disable_auto_unload: false
#   settings:
#     parallel_n64: # Use the exact core name
#       vsync: disabled
#     snes9x:
#       snes9x_region: ntsc
#     default: # These settings apply to all cores
#       fps: show
# netplay:
#   enabled: true
#   ice_servers:
#     - urls: "stun:stun.relay.metered.ca:80"
#     - urls: "turn:global.relay.metered.ca:80"
#       username: "<username>"
#       credential: "<password>"
#   controls: # https://emulatorjs.org/docs4devs/control-mapping/
#     snes9x:
#       0: # Player 1
#         0: # A MAPPING FOR EACH BUTTON MUST BE SET!
#           value: x # Mapping for keyboard
#           value2: BUTTON_2 # Mapping for connected controller
#       1: # Player 2
#       2: # Player 3
#       3: # Player 4

emulatorjs:
  netplay:
    enabled: true
    ice_servers:
      - urls: "stun:$CLOUDRON_STUN_SERVER:$CLOUDRON_STUN_PORT"
      - urls: "turn:$CLOUDRON_TURN_SERVER:$CLOUDRON_TURN_PORT"
        username: "$turn_username"
        credential: "$turn_password"
