Uncomment user actions and fix by finding active DB object instead of converting dead one. Use font-awesome to make icons for buttons. Implement rest of basic logic for login page. Some style fixings. Start adding skip controls.
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@@ -24,6 +24,7 @@
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#include <Wt/WLength>
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#include <Wt/WColor>
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#include <Wt/WBorder>
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#include <Wt/WString>
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PlayerInterface::PlayerInterface(WebInterface* app)
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{
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@@ -33,6 +34,7 @@ PlayerInterface::PlayerInterface(WebInterface* app)
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playControlLayout = new Wt::WHBoxLayout();
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voteControlLayout = new Wt::WVBoxLayout();
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playControlWidget = new Wt::WContainerWidget();
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skipControls = new Wt::WContainerWidget();
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playControlWidget->setLayout(playControlLayout);
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currentTrackProgress = new Wt::WProgressBar();
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@@ -43,10 +45,17 @@ PlayerInterface::PlayerInterface(WebInterface* app)
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trackProgress->timeout().connect(this,&PlayerInterface::updateProgressFromTimer);
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currentTrackDetails = new TrackDetails();
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playpause = new Wt::WPushButton();
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playpause->setText(groove_playlist_playing(GroovePlayerMgr::getInstance()->currentPlaylist)==1?"Pause":"Resume");
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playpause->setTextFormat(Wt::XHTMLText);
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playpause->decorationStyle().font().setFamily(Wt::WFont::Default,"FontAwesome");
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playpause->setText(groove_playlist_playing(GroovePlayerMgr::getInstance()->currentPlaylist)==1?Wt::WString::fromUTF8(""):Wt::WString::fromUTF8(""));
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playpause->setMaximumSize(Wt::WLength(60,Wt::WLength::Point),Wt::WLength(30,Wt::WLength::Point));
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isPaused = groove_playlist_playing(GroovePlayerMgr::getInstance()->currentPlaylist)==0;
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playpause->clicked().connect(this, &PlayerInterface::playpauseClicked);
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skipRequest = new Wt::WPushButton();
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skipRequest->setTextFormat(Wt::XHTMLText);
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skipRequest->decorationStyle().font().setFamily(Wt::WFont::Default,"FontAwesome");
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skipRequest->setText(""); //cancel skip? 
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skipControls->addWidget(skipRequest);
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interfaceLayout->addWidget(playControlWidget);
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interfaceLayout->addWidget(currentTrackProgress);
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@@ -55,17 +64,18 @@ PlayerInterface::PlayerInterface(WebInterface* app)
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playControlWidget->decorationStyle().setBackgroundColor(Wt::WColor("#00B200"));
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playControlLayout->addWidget(playpause,0,Wt::AlignmentFlag::AlignLeft | Wt::AlignmentFlag::AlignMiddle);
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playControlLayout->addWidget(currentTrackDetails);
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playControlLayout->addWidget(skipControls,0,Wt::AlignmentFlag::AlignRight | Wt::AlignmentFlag::AlignMiddle);
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}
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void PlayerInterface::playpauseClicked()
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{
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if(!isPaused)
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{
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GroovePlayerMgr::getInstance()->lastInternalEvents.push_back(GroovePlayerMgr::PlayerEvent() = {GroovePlayerMgr::PlayerEventType::PLAYING_PAUSED, app->currentUser});
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GroovePlayerMgr::getInstance()->lastInternalEvents.push_back(GroovePlayerMgr::PlayerEvent() = {GroovePlayerMgr::PlayerEventType::PLAYING_PAUSED, app->currentUser, std::list<AudioTrack>{GroovePlayerMgr::getInstance()->currentTrack}});
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}
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else
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{
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GroovePlayerMgr::getInstance()->lastInternalEvents.push_back(GroovePlayerMgr::PlayerEvent() = {GroovePlayerMgr::PlayerEventType::PLAYING_RESUMED, app->currentUser});
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GroovePlayerMgr::getInstance()->lastInternalEvents.push_back(GroovePlayerMgr::PlayerEvent() = {GroovePlayerMgr::PlayerEventType::PLAYING_RESUMED, app->currentUser, std::list<AudioTrack>{GroovePlayerMgr::getInstance()->currentTrack}});
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}
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}
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@@ -73,11 +83,11 @@ void PlayerInterface::playpauseUpdated()
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{
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if(isPaused)
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{
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playpause->setText("Resume");
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playpause->setText(Wt::WString::fromUTF8(""));
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}
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else
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{
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playpause->setText("Pause");
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playpause->setText(Wt::WString::fromUTF8(""));
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}
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}
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