Added base of code to allow sending backend updates to connected clients.

This commit is contained in:
Kevin Whitaker
2017-01-29 17:27:27 -05:00
parent 22f1b90238
commit ab4df84657
8 changed files with 53 additions and 3 deletions

View File

@@ -33,6 +33,7 @@ WebInterface::WebInterface(const Wt::WEnvironment& env) : Wt::WApplication(env)
{
priv_int = new internal;
setTitle("Arbitrateor - Audio Jukebox");
enableUpdates(true);
priv_int->playerUI = new PlayerInterface(this);
priv_int->playerUI->hide();
priv_int->loginUI = new LoginInterface(this);
@@ -53,5 +54,29 @@ void WebInterface::loginCompleted()
//Login completed, now bring up main inteface.
priv_int->loginUI->animateHide(Wt::WAnimation(Wt::WAnimation::AnimationEffect::Fade));
priv_int->playerUI->animateShow(Wt::WAnimation(Wt::WAnimation::AnimationEffect::Fade, Wt::WAnimation::TimingFunction::EaseIn, 500));
//TODO: set up player to dynamically update?
//TODO: request current player state.
}
void WebInterface::playPauseActionFromServer(User* userPausing)
{
priv_int->playerUI->tempText->setText(priv_int->playerUI->tempText->text()+"play");
triggerUpdate();
}
void WebInterface::songChangedFromServer(AudioTrack* nextTrack)
{
priv_int->playerUI->tempText->setText(priv_int->playerUI->tempText->text()+"change");
triggerUpdate();
}
void WebInterface::skipVotedFromServer(User* userRequestingToSkipCurrentTrack)
{
priv_int->playerUI->tempText->setText(priv_int->playerUI->tempText->text()+"skip");
triggerUpdate();
}
void WebInterface::voteUpdateFromServer(User* userVoting, bool forSkip)
{
priv_int->playerUI->tempText->setText(priv_int->playerUI->tempText->text()+"vote");
triggerUpdate();
}