Add untested play/pause event code and change web interface to know which happened.
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@@ -57,7 +57,7 @@ void WebInterface::loginCompleted()
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//TODO: request current player state.
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}
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void WebInterface::playPauseActionFromServer(User userPausing)
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void WebInterface::playPauseActionFromServer(User userPausing, bool pause)
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{
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priv_int->playerUI->tempText->setText(priv_int->playerUI->tempText->text()+"play");
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triggerUpdate();
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